Fomm fallout new vegas 220.127.116.115
Note: I'm sure many have realized that I have not been in the forums of late. I'm not sure if that works with Fallout. Still a two-shot weapon.
Magnum buckshot has.3 DAM mod and a small amount of DT bypass. LMG are more accurate across the board. A collection of utilities related to both creating and using mods. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue.
The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. If your scripts don't derive from FalloutNewVegasBaseScript they will still work, but you won't have access to the new functions, and calling fose-related functions will cause your script to fail. Missile and Fat Man projectiles (not the explosion) have a large base DAM.
The only restriction is that you not set the directories to Fallout's game folder. Open the old fomm.
Whereas it was usual and recommended to install fomm in the Fallout game folder, that is no longer the case. The functions in the scripting language have changed to reflect the differences between FO3 and FO:NV (for example, nvse instead of fose). Note to Mod Authors: FOMod scripts for FO:NV mods should derive from FalloutNewVegasBaseScript, instead of BaseScript. Move Fallout 3 outside of the Program Files folder (e.g., C:GamesBethesdaFallout 3).
12.7mm, sMG mag capacity increased to 21; shotguns, buckshot has received.2 inherent, dAM mod. They're also more durable.
If you are upgrading from a version of fomm that is older than.13.0: Download the executable installer. Perk Changes- * Splash Damage Functions properly; * The Professional - 10mm Pistol, SMG added to perk list. I get the "Unable to get write permissions for fallout's installation directory" error.